Saturday, October 27, 2007
The Unreal map for Machinima
I am using a modified version of a map I created earlier. Mostly because it fit my Animatic story setting. Partly because I believe in effective use of created items by me, that may at times come in handy.
Unreal Map props
Thursday, October 25, 2007
Sneaking
Saturday, October 20, 2007
Monday, October 8, 2007
Second character
Tuesday, October 2, 2007
Progress on skin
Thursday, September 27, 2007
Skin and rigg trouble! Oh boy.
Friday, September 21, 2007
Skin and Rig of biped
The screen capture here depicts my character with an edit envelope highlighted, this is the area where the related bone affects the mesh. The importance of getting this procedure right, is so the character will animate without stretching the mesh in a horrible way. Therefore when I work on my animations, I can be happy because I'd done this right! Each step is important and needs attention.
Tuesday, September 18, 2007
The Merc from UT
Sunday, September 16, 2007
Face 2
Friday, September 14, 2007
Playable test in UT2004 (without texture)
So this is my mesh inside Unreal Tournament, it does not have my texture on it here.
As I said it is a test to see if I could import it, and considering that this step alone can be problematic, It is nice to have it work. I still need to spend time on my textures and then import those into Unreal Tournament where it can be applied to the Mesh. So Many steps! But never the less this is good, and indicates where adjustments may need to be made with the skinning of my model, so as we do our custom animations it will look right. Also we have use of all the existing animations, in my case here from 'human male a', whom I hijacked.
Tuesday, September 11, 2007
Wednesday, September 5, 2007
Character eye
Tuesday, September 4, 2007
Saturday, September 1, 2007
Animatic.. DE107's Hu-Ahh!!
The animatic is a simple representation of how the story will play out, though it has only simple motion and cut scenes, it vastly aids the story telling process, and conveys the story to others effectively.
This is a means to an end, part of a process rather than something final.
Body UVW Template
Face UVW Template
Friday, August 31, 2007
Full Body Render
Thursday, August 30, 2007
Profile of Armour
Wednesday, August 22, 2007
The arm unwrap
Wednesday, August 15, 2007
For Visual studio I have a few of my story board sketches as a PNG file,(transparent background) Hopefully it will all get sorted out in tomorrows class, no room to muck about because the clock is ticking.
I need to get back to my character mesh and finish that up, because I will have to start the UVW map/unwrap ASAP. (To prepare for texturing the mesh)
Tuesday, August 14, 2007
Animatics
I need to get these sketches into visual studio on Thursday to begin the animatic, which essentially is a moving story board type animation.
Some frames i will need to convert the background to be transparent, so I can have them integrated or moving across one another to get some feel for how the timing works.
The timing, the dialogue and sounds will be referenced to this for the machinima which will happen later.
Ideally things should match up from this early stage, so I will need to get the story/script polished up tomorrow, which will be a bit of guess work, though I will try and time reading the dialogue etc, and work with that on Thursday.
I should work towards two minutes but no less, I intend to create some sounds and beats and put speech and lyrics over that also.
Friday, August 10, 2007
The Profile of my 3D mesh
I may post a couple more screen shots of this guy firstly and get the thing right, he has no neck here, but he will be whole soon.
Looking forward to see how this guy looks when he's done!
Wednesday, August 8, 2007
The backstory on my Machinima
The rest of their squad has been wiped out and as faithful comrades to the passing of their long time friends, they intend to fulfill their pact.
To take care of the others loved one's financially to the best of the efforts, since their fallen brothers can no longer do so, and their salary and death recompense is hardly enough to survive on.
They devise a plan to become mercenaries and therefore put their their skills to work for a price, and since they are doing it for a Good cause they have all the more reason to expect success even at such a high cost to themselves and the possibility of losing their own lives.
The Idea is two make one mesh and get two characters for the price of one, I intend to do a bang up job on the texture and get two different looking guys out of it ie. one will be white guy the other will be black guy and relate the machinima to these differences in appearance and attitudes.
My characters will be faced with difficult circumstances so i want to make their armour look a little worn and scratched with some personal embellishments so there are unique one from the other.
These guys have supposedly survived a long time after an op, and possibly have scars to the armour and scuffs here and there. I am very pleased to present the two remaining members of the DE107's advanced off/world assault recon 'AO-WAR' team. F@#^ yeah.
This Machinima will have elements of humour and music, possibly some course language.
Saturday, August 4, 2007
Basic humanoid mesh
Wednesday, August 1, 2007
Tuesday, July 31, 2007
Project overview
They are presumed dead and abandoned by their higher command, they have come to terms with this predicament and have been surviving by working together by relying on their skills.
The story so far in terms of script is about these two guys discussing what they can do to make a real load of money by a slightly shady means.
Their intention also of helping their deceased team-members families, by aiding them financially, this was part of their private pact.
They must devise a plan that is risky, but will guarantee their financial freedom and also give them the option for a new life outside of the core.