
I am using a modified version of a map I created earlier. Mostly because it fit my Animatic story setting. Partly because I believe in effective use of created items by me, that may at times come in handy.
James Fairney,DE107's..hurah!!! (Machinima progress blog)
For Visual studio I have a few of my story board sketches as a PNG file,(transparent background) Hopefully it will all get sorted out in tomorrows class, no room to muck about because the clock is ticking.
I need to get back to my character mesh and finish that up, because I will have to start the UVW map/unwrap ASAP. (To prepare for texturing the mesh)
They devise a plan to become mercenaries and therefore put their their skills to work for a price, and since they are doing it for a Good cause they have all the more reason to expect success even at such a high cost to themselves and the possibility of losing their own lives.
The Idea is two make one mesh and get two characters for the price of one, I intend to do a bang up job on the texture and get two different looking guys out of it ie. one will be white guy the other will be black guy and relate the machinima to these differences in appearance and attitudes.
My characters will be faced with difficult circumstances so i want to make their armour look a little worn and scratched with some personal embellishments so there are unique one from the other.
These guys have supposedly survived a long time after an op, and possibly have scars to the armour and scuffs here and there. I am very pleased to present the two remaining members of the DE107's advanced off/world assault recon 'AO-WAR' team. F@#^ yeah.
This Machinima will have elements of humour and music, possibly some course language.