
I am using a modified version of a map I created earlier. Mostly because it fit my Animatic story setting. Partly because I believe in effective use of created items by me, that may at times come in handy.
James Fairney,DE107's..hurah!!! (Machinima progress blog)


So This is cylindrical unwrap for my models head. Basically it is like a peel away, it looks tidy so it should be nice to work with in photo shop, where I will paint the face probably. Otherwise I could try using a photo of a friend and see if that works. I think that I will try both because I have two characters using the same model. they will be clothed identically in their uniforms but have different complexions/appearance.
Ok, so this is what UV mapping/unwrapping looks like, it is a tedious process and according to how well the model was done it can make this process faster and easier. However there is no real easy or quick way to do this. IT is a process of getting your checker pattern to look right, so that stretching and distorting of your mesh is limited when you come to apply your texture.
For Visual studio I have a few of my story board sketches as a PNG file,(transparent background) Hopefully it will all get sorted out in tomorrows class, no room to muck about because the clock is ticking.
I need to get back to my character mesh and finish that up, because I will have to start the UVW map/unwrap ASAP. (To prepare for texturing the mesh)


From the look of this profile shot I may have some more tweeking to do and over the next few days I'll begin with the next phase. The picture on the left is a 'flat' view this shows you the sillhouette and this important gecause this element is what is imported into the game engine.
They devise a plan to become mercenaries and therefore put their their skills to work for a price, and since they are doing it for a Good cause they have all the more reason to expect success even at such a high cost to themselves and the possibility of losing their own lives.
The Idea is two make one mesh and get two characters for the price of one, I intend to do a bang up job on the texture and get two different looking guys out of it ie. one will be white guy the other will be black guy and relate the machinima to these differences in appearance and attitudes.
My characters will be faced with difficult circumstances so i want to make their armour look a little worn and scratched with some personal embellishments so there are unique one from the other.
These guys have supposedly survived a long time after an op, and possibly have scars to the armour and scuffs here and there. I am very pleased to present the two remaining members of the DE107's advanced off/world assault recon 'AO-WAR' team. F@#^ yeah.
This Machinima will have elements of humour and music, possibly some course language.