Wednesday, August 22, 2007

The arm unwrap

Ok, so this is what UV mapping/unwrapping looks like, it is a tedious process and according to how well the model was done it can make this process faster and easier. However there is no real easy or quick way to do this. IT is a process of getting your checker pattern to look right, so that stretching and distorting of your mesh is limited when you come to apply your texture.

1 comment:

Joysu said...

hey, very nice, cool. Keep on, you will success soon. And your drawing is so great. Come on, boy!