Friday, August 31, 2007

Full Body Render

The Render has the default grey applied to it with some simple lighting. From here there is a clearer indication of a model that is ready to be textured and how it will look as a silhouette.

Thursday, August 30, 2007

Profile of Armour

I'm just checking it over, making sure that there is a nice 'Poly' flow, the unwrap will be much easier if so.

Body Unwrap


Most of the body is unwraped, still the head and armour needs to be done, like yesterday.

My DE107's Body Armour

Wednesday, August 22, 2007

The arm unwrap

Ok, so this is what UV mapping/unwrapping looks like, it is a tedious process and according to how well the model was done it can make this process faster and easier. However there is no real easy or quick way to do this. IT is a process of getting your checker pattern to look right, so that stretching and distorting of your mesh is limited when you come to apply your texture.

Wednesday, August 15, 2007



For Visual studio I have a few of my story board sketches as a PNG file,(transparent background) Hopefully it will all get sorted out in tomorrows class, no room to muck about because the clock is ticking.

I need to get back to my character mesh and finish that up, because I will have to start the UVW map/unwrap ASAP. (To prepare for texturing the mesh)

Tuesday, August 14, 2007

Animatics

















I need to get these sketches into visual studio on Thursday to begin the animatic, which essentially is a moving story board type animation.
Some frames i will need to convert the background to be transparent, so I can have them integrated or moving across one another to get some feel for how the timing works.
The timing, the dialogue and sounds will be referenced to this for the machinima which will happen later.

Ideally things should match up from this early stage, so I will need to get the story/script polished up tomorrow, which will be a bit of guess work, though I will try and time reading the dialogue etc, and work with that on Thursday.

I should work towards two minutes but no less, I intend to create some sounds and beats and put speech and lyrics over that also.

Friday, August 10, 2007

The Profile of my 3D mesh


From the look of this profile shot I may have some more tweeking to do and over the next few days I'll begin with the next phase. The picture on the left is a 'flat' view this shows you the sillhouette and this important gecause this element is what is imported into the game engine.
I may post a couple more screen shots of this guy firstly and get the thing right, he has no neck here, but he will be whole soon.
Looking forward to see how this guy looks when he's done!

Wednesday, August 8, 2007

The backstory on my Machinima

Several months ago at the end of their eighteen-month assignment the remaining members of the DE107 off world recon/assault team has been abandoned and presumed KIA. They are left to their own devices to survive and find a way in the world to not only survive but to come out on top as that is the way they are used to having it.
The rest of their squad has been wiped out and as faithful comrades to the passing of their long time friends, they intend to fulfill their pact.
To take care of the others loved one's financially to the best of the efforts, since their fallen brothers can no longer do so, and their salary and death recompense is hardly enough to survive on.


They devise a plan to become mercenaries and therefore put their their skills to work for a price, and since they are doing it for a Good cause they have all the more reason to expect success even at such a high cost to themselves and the possibility of losing their own lives.
The Idea is two make one mesh and get two characters for the price of one, I intend to do a bang up job on the texture and get two different looking guys out of it ie. one will be white guy the other will be black guy and relate the machinima to these differences in appearance and attitudes.
My characters will be faced with difficult circumstances so i want to make their armour look a little worn and scratched with some personal embellishments so there are unique one from the other.
These guys have supposedly survived a long time after an op, and possibly have scars to the armour and scuffs here and there. I am very pleased to present the two remaining members of the DE107's advanced off/world assault recon 'AO-WAR' team. F@#^ yeah.

This Machinima will have elements of humour and music, possibly some course language.

Saturday, August 4, 2007

Basic humanoid mesh

My Humanoid mesh in a fairly early state, seems to be taking shape ok. He's headless but don't worry, he'll be handsome very soon.

Wednesday, August 1, 2007



Hey guys, we are the DE107, well what's left of us.
Come join us on our adventure, 'cos we gonna get paid.'

"CanYouDiggItBaby" aka James, our creator will lead us to glory and good times y'all.